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AI Insights · Timothy · July 2022

Top 5 Sniper Games Performance in Colombia Q2 2022

Discover the performance trends of the top 5 sniper games in Colombia for the second quarter of 2022, including weekly downloads, revenue, and active users.

Top 5 Sniper Games Performance in Colombia Q2 2022

In the second quarter of 2022, sniper games continued to captivate audiences in Colombia. Here’s a detailed look at the performance of the top 5 sniper games on a unified platform, based on data from Sensor Tower.

Sniper 3D:Gun Shooting Games from Wildlife Studios showed a steady decline in weekly revenue, starting at approximately $1.4K at the end of March and dropping to around $858 by the last week of June. The game's weekly downloads peaked at 33.9K in mid-April but saw a noticeable drop to around 13.3K in early May, before gradually climbing back to 19.7K by the end of June. Weekly active users followed a similar trend, peaking at 251.6K in mid-April and decreasing to 171.8K by the end of June.

Giant Wanted by Supersonic Studios LTD had minimal revenue throughout the quarter, with only a few weeks showing minor earnings. Weekly downloads fluctuated, peaking at 12.4K in early May before dropping to around 3.2K by the end of June. Weekly active users mirrored this pattern, starting at 23.3K and ending at approximately 14.8K.

K Sniper - Gun Shooting Games from Homa saw no revenue during the quarter. However, weekly downloads varied, reaching a high of 11.1K in early May and then stabilizing around 4.9K by the end of June. The game's weekly active users showed a gradual increase, peaking at 17.6K in early June before settling at around 11K by the end of the month.

Sniper Honor: 3D Shooting Game by 707 INTERACTIVE experienced modest revenue peaks, with the highest being $15 in early June. Weekly downloads fluctuated, with a peak of 9.5K in mid-April and ending at around 6.7K by the end of June. Weekly active users saw a peak of 19.8K in mid-April and stabilized at around 14.2K by the end of June.

Kiss of War from Tap4fun showed a decline in weekly revenue, starting at $553 at the end of March and dropping to around $230 by the end of June. The game's weekly downloads varied, peaking at 4.9K at the end of June. Weekly active users saw significant growth, peaking at 9.1K by the end of the quarter.

These insights are based on data from Sensor Tower. For more in-depth analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022